![]() ![]() ![]() So the problem is that volvaga0's Cloaks and Capes are distributed to npcs, but not physics enabled. This was a sensible choice at the time Karonar1's work was relatively unknown, and as Kirax explained, the distribution element had to be removed because the "game will be unplayable if every guard is wearing this." There is only one problem: When Kirax added physics, he removed the portions of volvag0's mod that distribute cloaks and capes to NPCs, so NPCs don't get to enjoy the lovely cloaks and capes. ![]() The physics are beautifully rendered, and don't jiggle (much) when you're holding still. Of course, ymmv.Įnter Kirax, with his wonderfully built HDT-SMP version of volvag0's Cloaks and Capes. The cloaks jiggle when you're still, and it didn't feel quite right to me. My issue was that I never really loved Artesian Cloaks. NEXUS MODS SKYRIM CLOAKS AND CAPES SPECIAL EDITION INSTALLSo you can finally install a cloak mod, throw in Artesian Cloaks, and you're good to go. This makes it possible to distribute physics enabled cloaks, hair & armor* to guards, bandits, etc., without melting your CPU, since your CPU will only bother with physics for nearby objects. So.exactly what problem are we solving here? I'll get there.įirst some context: Among other things, Karonar1's version of HDT-SMP makes it possible to limit physics effects to actors within a certain radius of your character. With Karonar1's HDT-SMP fork getting some much deserved attention thanks to the recent Faster HDT-SMP mod on nexus, I thought I would share my own solution to making a distributed version of Kirax's HDT-SMP Cloaks and Capes, which is a physics enabled (but not distributed) version of volvaga0's Cloaks and Capes. ![]()
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